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WALK & SOLVE

Beta test in Knivsta, Uppsala and Västerås

A murder has been committed. The clues are just around the corner.

Walk & Solve is an interactive murder mystery where you explore real places, gather clues and try to uncover what really happened.

Played on your phone. Nothing to download.

Location 2 of 6
Next locationThe church240 m northeast
  • Explore real placesWalk between real settings in town
  • Examine clues and evidenceInspect finds at the crime scene in 360°
  • Work together on the statementsQuestion witnesses and compare what you found
  • Expose the killerName who did it, and why

How it works

A murder mystery in real places

All you need is a phone, comfortable shoes and a bit of curiosity.

  1. Step 1: Follow the trail

    Your phone shows where to go and how far you have left. When you arrive, GPS unlocks the crime scene.

  2. Step 2: Examine the clues

    At each location you look around in 360 degrees. There are pieces of evidence, documents and witnesses to question.

  3. Step 3: Solve the case

    Compare what you found, work out who is lying and name the killer. Then you find out how it really happened.

  • 2–6 peopleper team
  • About 2 hoursplaying time, 3–5 km
  • Played on your phoneno app needed
  • Real placesin three towns (beta test)

Current case

Knivsta Death of a Local Historian

Knivsta. 23:52.

Gunnar Hed was about to reveal a secret that had lain buried for centuries. Now he is dead.

His notes are missing. Four people have something to hide. And someone is lying about what happened at the station.

The suspects

Portrait of Maja LindFile 01

Maja Lind

Archaeology student in Uppsala

Says: ”I took the 22:41 train towards Uppsala and was home before half past eleven.”
Portrait of Erik HedFile 02

Erik Hed

Gunnar’s son, IT consultant

Says: ”I was at home in Stockholm all evening.”
Portrait of Lena WikströmFile 03

Lena Wikström

Head of land development, Norrby Bygg & Mark

Says: ”I have never met him.”
Portrait of Sven-Olof BergFile 04

Sven-Olof Berg

Neighbour, known as Metal Sven

Says: ”I was at Krogen Ankaret all evening.”

Upcoming towns

Which town will be the next crime scene?

We are taking Walk & Solve to more places. Tell us where you would like to play and help us choose the next town.

Beta test running

Uppsala

Case: The Letter from 1702

A town full of history, and a historian who believes part of it is built on a lie.

I want to play in Uppsala

Beta test running

Västerås

Case: The Final Stroke

Lögarängen on a Saturday morning, two hours before the town’s swimming race.

I want to play in Västerås

Register interest

Stockholm

Alleys, quays and more secrets than any other town. Let us know if you want to play here.

I want to play in Stockholm

Location scouts wanted

Help us build the next case in your town

Every case is played in real places. As a location scout you visit the places, set the GPS point with your phone and film a 360° image. You see what needs to be in the shot, but not the solution.

  • You decide when to go out
  • You only see the cases you are part of
  • Once we approve your contribution, you get a mystery for free
I want to be a location scout

About us

A detective story you walk right into

Walk & Solve started as an idea at a dinner table: a real murder mystery, but out in town instead of around the kitchen table. Every case is built on places that really exist and on local history, but the people and the crimes are made up.

The evidence in the game is made so that every time and every detail adds up. You do not need to know any history beforehand. Everything you need is in the finds and the interviews.

Right now we are testing the cases in Knivsta, Uppsala and Västerås together with beta testers. The cases are written in Swedish first, and English versions follow. In Sweden we are called Mordpromenad.

Questions

Good to know

Is the game available in English?

Not yet. The first cases are written in Swedish, and English versions follow, starting with the towns where most people sign up. This page is in English so you can find out what the game is about.

How long does it take?

Allow about two hours and 3–5 kilometres. You walk at your own pace and can take a break whenever you like. The game is saved, so you can carry on later the same day.

How many people can play?

A team is 2–6 people. Everyone in the team can follow the case on their own phone, or you can gather around one. If there are more of you, split into several teams and compare scores.

Do we need to download an app?

No. Walk & Solve is played right in your phone’s browser through a link. It works on both iPhone and Android.

Is it suitable for children?

The Knivsta case suits players from about 12. It is exciting but not gory. Crime scenes are shown with chalk outlines and props, not injuries.

Do you need to know a lot of history?

No. The cases are built on local history, but everything you need is in the finds and the interviews. If you get stuck, you can ask for a clue.

How much does it cost?

You play for free during the beta test. At launch it will be 99 SEK per team and case, and beta testers get 50 percent off for the first year.

When are more towns coming?

Right now we are beta testing cases in Knivsta, Uppsala and Västerås. Stockholm and Sigtuna are on the wish list. Choose a town when you sign up, so we know where interest is greatest.

How does the beta test work?

We invite teams in small rounds. You get your own link by email and have 24 hours from the moment you press Starta. Afterwards you answer a few short questions, which takes about five minutes.

Beta test in Knivsta, Uppsala and Västerås: sign-up open

Be one of the first to solve the murder

Sign up as a beta tester or location scout, or tell us where you would like to play. It is free and you can unsubscribe at any time.

As a beta tester you get to

  • Play the first case for free
  • Get 50 percent off every case for the first year after launch
  • Help shape the stories and the puzzles
My phone